![]() ![]() He was a man stuck between a rock and a hard place. Daniel struggled with balancing his work and his family life, his job brought stress upon his family as he was never home, and his struggles at home only agitated his easily irritable temper. Not much of Kyle’s backstory is explored in the game, which isn’t inherently a bad thing (i.e Ada Wong as seen in RE2), but I feel like there is a general lack of…well…anything outside of the romance. It’s kind of hard to do anything interesting with a little girl who only speaks once or twice in the entire game.Īya and Kyle are given a romance and it’s … okay, but Aya honestly had more chemistry with the genocidal Mitochondria Eve in the first game - as weird as it may seem. The fact a core pillar of the cast is a cliched plot device already illustrates a creative misstep, but furthermore, this trio of characters fail to have any really interesting dynamics. It isn’t like you’re gonna get a whole lot of life out of her stilted animations. For most of the game, Eve doesn’t speak, and we’re dealing with PlayStation One graphics here. ![]() As for which new characters PE2 brought to the table, we got Kyle Madigan, a government special agent who ends up working alongside Aya over the course of the game, and a little girl named Eve, the aforementioned plot device. Aya and Daniel were also portrayed in the same way while feeling like genuine people with actually interesting character motivations and conflicts. Maeda, who I consider being the worst character among the three, was still very charismatic and had good synergy with the other two. One of the greatest aspects of PE1’s writing was the main trio of characters, Aya, Daniel, and Maeda. I do appreciate some of the lore this game adds, and the idea of the human race trying to manipulate and control mitochondria makes thematic and logical sense (logical for this universe that is), but I find myself greatly lamenting the game’s weaker cast. PE2’s story isn’t bad mind you if the goal was to provide a serviceable fanfiction, then mission accomplished, I guess. However, compared to PE2’s shadow organization creating ‘Artificial Neo-Mitochondria Creatures,’ the consequent underground labs, and the little girl plot device character, it’s hard to deny Resident Evil‘s narrative influences affected the sequel to a much higher degree. Parasite Eve was originally a buddy-cop horror story about a monster on the loose in New York City, and most of the game followed a cast of characters struggling to take it down and the effect the investigation was having on them. The resemblance shows through the game’s plot as well as its gameplay. Parasite Eve II is a bit controversial among fans of the series, with much of its criticism aimed at the game’s increased inspiration from the Resident Evil franchise. If you haven’t checked it out yet, we’d highly recommend you do so here. This article acts as a sort of a follow up to our previous retrospective article on the first Parasite Eve. I feel too often games get wrongly compared to Resident Evil or Silent Hill merely because those franchises are so foundational to the survival horror genre, but the comparison is warranted in the case of Parasite Eve II. To commemorate this occasion, I figured it’s time to take a closer look at the game’s sequel, Parasite Eve II. ![]() Twenty-one years, I still absolutely adore Square Enix’s foray into horror - Parasite Eve. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |