![]() It's a little annoying in that you'll wind up chasing disabled ships for miles, but. Also, if you have the patience for it, Ion Cannons are great for capturing because they incapacitate ships and send them flying. I like to keep things homogenous.Īs far as weapons go, Beam weapons are great for capturing ships because they don't overkill the target (unlike missiles which suck really bad for keeping disabled ships alive). ![]() Also, bringing a mixed bag of ships can lead to problems with timing when ordnance arrives late to blow up your prey so. You can bring the small stuff if you want but you're risking it blowing up. A Hai Centipede is a fine flagship since it's both tanky and has good crew space. Marauder leviathans are plentiful in the southern part of the galaxy and you should be able to build up from there. let me see if I can remember.įor capturing ships to be profitable you want to avoid losing ships, so, you want to be flying more or less the biggest tankiest ships you can find. Those are some basic advices, someone on the sub will be able to help you better than I did, but there it is. I've been playing with a single turret for a while now and the missile spam is horrible. Get at least 2 heavy anti-missile turrets per ship. I'd usually recommend having a bigger fleet of normal freighters but, since you're looking for trouble, heavy freighters are good enough for both combat and cargo capacity. They take a lot of outfit space but they're OP against 95% of shipsįor cargo space, get yourself one or two heavy freighters. Also, get yourself the purple turrets, I don't remember how they're called. You can unlock through advancing in the Free Worlds quest. The Juggernaut is quite a decent flagship. It can save you some money, time, and most importantly, will help you to get out of abandoned systemsĪlso, if you want to increase your odds at capturing ships, get yourself some illegal weaponry at pirate worlds, alongside some deflectors to avoid getting arrested by the Navy. Flamethrowers consume hyperdrive fuel, so you'll need to restock rather often. Get yourself some flamethrowers for your ships, they disable ships like nothing, and leave them open for more damage. I'm not a pro at this game but here's what I can help you with: Please share any good advice you might have :) Tl dr: I want a fleet that's good for everything - which is impossible - but mostly great at capturing ships. I really love to do things in an optimal way, so if someone has good advice on any of these points, that would be much appreciated! (thanks for coming to my TED talk) Maybe I'm trying to find an impossible optimum, trying to have a strong setup for combat, capturing and cargo all at the same time. How can I keep some cargo capacity while also making my fleet strong for capturing? Is a single anti-missile turret on each ship enough? I currently fill all turret spots with defensive turrets, as most ships I'm using don't have enough space left to use offensive turrets. ![]() Should I aim to have ships run without any batteries? If not, how much of the energy needs should I cover with generators, and how much battery capacity should I have? What ships are good for a capture fleet? And which make for good flagships? I'd like to be able to plunder some ships, so a flagship ship with decent cargo room would be perfect. Let me try to condense them into a few specific questions: I'm mostly interested to hear about Human, Marauder, or Hai technology. I am unsure about lots of things when it comes to choosing ships and outfitting them for my fleet. I'm currently using a Hai Centipede as flagship, some Ospreys, some Firebirds, some Marauder Ravens, and a few Quicksilvers from earlier on when I just started building the fleet. keeping idle energy higher than moving + firing + charging shields. ![]() At the same time, I always tried to keep (most of) the cargo space on my ships, and make sure they don't need batteries to run, e.g. I try to put the best engines on them, while also providing them with good shielding and the aforementioned lasers and anti-missile turrets. Currently, almost every ship I own is using all its gun ports for Heavy Lasers, and turret spots for (Heavy) Anti-Missile Turrets. While designing my capture-alive fleet, I'm trying to pick and outfit my ships so they will be able to quickly disable enemy ships while staying alive. This is already my third post in about one day, but I just have so many questions and things to say about this game! ![]()
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